Saturday, November 27, 2010

Online Learning in K-12 Schools

As I wrap up my master's degree program of Integrating Technology into my Classroom, the task at hand is how I can get my collegeaues to also do the same. Below I have prepared a media presentation as I move forth with this effort:

http://prezi.com/h9-syx8c1r9q/online-learning-in-k-12-classrooms/

Resources:
www.moodle.org
www.rcampus.com
www.wecollaborizeclassroom.com
www.youtube.com

Thursday, October 28, 2010

Reflection of GAME plan

At the start of my current master’s course, Integrating Technology Across All Content Areas, I was challenged to develop a GAME plan,(G-Goals, A-Actions, M-Monitor, E-Evaluate) in accordance with The National Educational Technology Standards. The two indicators I chose almost eight weeks ago to improve upon in my classroom were, Facilitate and Inspire Student Learning and Creativity and secondly, Design and Develop Digital-Age Learning Experiences and Assessments. The reason that I narrowed it down to these two amongst several was because I was trying to push myself and my students outside of comfort zones.

I teach high school physical education. I have mostly freshmen students with beginning P.E. courses, except for my weightlifting classes which are advanced with upperclassmen. Challenging this wide range of students to become more creative was a struggle at some points, but very beneficial at other times.

To meet my two goals simultaneously I created a project for my weightlifting class involving flip video cameras. Students that excelled in weightlifting were eager to perform the lifts while those that were good with the cameras and editing were anxious to tape their classmates. All in all each student was required to trade roles, but still this project catered to their needs. We used them for assessment for correct form and safety.

Learning and growth that I experienced aligned with how much I was able to meet the needs of my diverse learners by creating more well rounded lessons. I was excited to see all students taking interest and I was able to see many students in a different light as they showed off their talents with the videos they created. It taught me appreciation for other venues of learning, something I had not stepped outside and done in awhile.

Some immediate adjustments that I will make is the assessment process of my project. Because this was a bit of a social networking project I feel that I did not get a good read on what they were doing as individuals. Maybe a peer evaluation would help with this.

Developing a GAME plan and blogging about it was an encouraging experience. It broke large tasks into smaller goals and kept me thinking about the transformation that was taking place. By blogging I was able to receive feedback and good input also.

Wednesday, October 20, 2010

Helping my students create a GAME plan

After revisiting the International Society for Technology in Education website I could see how closely the teacher technology goals and student goals are related. For the past weeks of a current master course I have centered my classroom around improving upon two goals in order to better integrate technology into my physical education classroom. I did this using a GAME plan strategy which stands for:
G-Goals
A-Actions
M-Monitor
E-Evaluate (Laureate 2009).

Now as I look at the technology standards for students:
Creativity and Innovation
Communication and Collaboration
Research and Information Fluency
Critical Thinking, Problem Solving, and Decision Making
Digital Citizenship
I would like to help them develop their own GAME plan in my classroom. I believe with my help they can set goals, carry out actions, monitor their personal progress and evaluate their learning in anyone of these areas, but I would like to concentrate on Critical Thinking, Problem Solving and Decision Making. I believe these are essential 21st century skills that can be applied anywhere in life. I would like to challenge them to a physical fitness problem, but one that is within their reach and have them develop a game plan. Maybe this could look something like a unit on better nutrition. Using technology they could utilize digital resources such as calories counters, pedometers, BMI meters, etc. to make them more aware. We could gauge their progress for several weeks outside of class and see what lifestyle changes they make based on these tools they are working with.

GAME plans and meeting technology standards can only enhance my physical education classroom. This is just one of the many ways that I can envision how.

Joel Peterson



Laureate Education, Inc. (Executive Producer). (2009). Spotlight on Technology: Problem-Based Learning, Part 1. [Educational video]. Baltimore: Author.
www.iste.org

Tuesday, October 12, 2010

Continuing with my GAME plan

I started a GAME plan a few weeks back to carry out in my physical education classroom. GAME stands for:

G-Goals

A-Actions

M-Monitor

E-Evaluate (Laureate 2009).

My GAME plan aligns with two indicators that I am working towards to integrate technology into my classroom. Those two indicators from The National Standards are to:

1. Facilitate and Inspire Student Learning and Creativity

2. Design and Develop Digital-Age Learning Experiences and Assessments

In my weightlifting class the students have been videotaping each other in order to help one another on their form which is vital in order to perform lifts properly and safely. It has turned into quite a nice assessment tool for me also because now I circulate more during class and assist and then use to the footage later to grade my students on their techniques.

Recently, I have tried to take this a step further by integrating the technology and problem based learning at the same time. My thought was that this week I can have my students try new lifts, but they must figure them out first themselves, always keeping safety in mind. They could research this online and then still use the cameras to record what they are doing. This turns the lesson around from teacher directed to student directed and I am curious to see how this will work.

I am continuing to work towards my same goals but have learned a lot along the way. Motivation for students comes in different forms, just like adults in general. They have their areas that highly interest them and so I am excited at how much this really has turned into Universal Design Learning. I am reaching more students in my physical education setting then I ever have because I am using unconventional tools and I am developing digital age experiences for them.

Laureate Education, Inc. (Executive Producer). (2009). Spotlight on Technology: Problem-Based Learning, Part 1. [Educational video]. Baltimore: Author.

www.iste.org

Tuesday, October 5, 2010

Evaluation of my GAME plan

I feel the best assessment comes in the form of reflection. As I began my career as a physical education teacher I approached it with a lot of teacher directed activities. I thought what kind of a teacher I was would be reflected in my students being on task and looking productive and organized. Earning my masters degree in technology integration has changed my focus a bit.

As I evaluate my GAME plan this week, I can see that I am making strides towards meeting the National Educational Standards of integrating technology because I am more aware of it than ever. I have made more connections in my building lately with technology teachers and media specialists in order to make things happen in my physical education setting.

Recently, my coursework has allowed me to take a closer look at problem-based learning. This is a teaching method that I struggle to integrate because I sometimes don't want to give up control. Dr. Ertmer discusses this in our resources and I can now see that I need to make some changes all around to improve my teaching. I believe that a problem-based learning approach may be the answer to how to improve upon my GAME plan goals:

1. Facilitate and Inspire Student Learning and Creativity

2. Design and Develop Digital-Age Learning Experiences and Assessments

Still tying in my recent integration of flip video cameras, I can see how a PBL approach would inspire student creativity and learning.

As I said earlier, I believe sometimes the best form of evaluation is reflection. Since integrating more technology my students seem more engaged and generally more enthusiastic about class. Some students who may feel inhibited by their physical ability seem more confident to be contributing to my classroom in other ways. Some that lack coordination have been able to show off other skills with videotaping and editing in our weightlifting class.

Now that I have integrated more technology, I need to further work on my assessments. Reflections from my students and feedback seems to be a great starting point for now though.

Joel Peterson


Laureate Education, Inc. (Executive Producer). (2009). Spotlight on Technology: Problem-Based Learning, Part 1. [Educational video]. Baltimore: Author.

Monday, September 27, 2010

Monitoring my GAME plan Progress

I work best in stages. As a new dad, football coach and high school physical education teacher, I like to approach things a little at a time and so that is how my GAME plan has been going. I think about it a little bit every day. I have been looking at two National Standards to better integrate technology into my physical education classroom. Over the weekend I browsed through my lap top (while watching the Cleveland Browns, of course) and was enlightened on how to better meet these two goals:
1. Facilitate and Inspire Student Learning and Creativity
2. Design and Develop Digital-Age Learning Experiences and Assessments

Both are critical for taking my classroom into 21st century learning.

The creativity factor I have decided will come in the form of flip video cameras that my students can use to take footage and creatively edit as part of my curriculum of my weightlifting class. My school is limited, but we do have a few of these cameras and the students love to use them. This would help them with form and give them the drive to be more competitive. I surfed the internet and found Prezi (www.prezi.com). This looks like a really cool site that would give my students the opportunity to create something better than a slideshow, more like a movie production!

Next, I am looking at my second goal, especially in relation to this week’s resources. I found that I can assess my students in four different ways: forced option, open-ended, performance-based and project-based, all while tying in technology (Cennamo 2009). Recently, I have become more acquainted with Survey Monkey (www.surveymonkey.com). This program would allow me to assess my students in a couple of these ways using technology. There is so much to integrate. It seems overwhelming at times as I work towards meeting two National Standards in my classroom.

The questions I have now are, once I use these tools in my classroom, have I succeeded? How often should I be integrating them and still keep physical activity at the forefront? I will keep searching.

Joel



Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology Integration for Meaningful Classroom Use: A Standards-Based Approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning

Wednesday, September 22, 2010

Carrying out my GAME plan


To review, I am currently earning my master’s degree in Integrating Technology into my Classroom, which for me is a physical education setting. More often times than not people are quick to criticize how I am possibly making this connection. However, when I started this program over a year ago, my reasoning was that I am always going to need to know how to use technology no matter where I go in life and so here I am. Currently I am looking at Dr. Katherine Cennamo’s GAME plan, which stands for:
G-Goals
A-Actions
M-Monitor
E-Evaluate (Laureate 2009)
Currently, my GAME plan is to strive to improve upon two indicators. I would like to meet the National Standards by helping my students to be more creative in my classroom. Also I would like to better develop digital learning and appropriate assessments.
To carry this out, the resources I will need include the flip cameras as I had discussed earlier. Also my students will need to upload the footage into a computer so we can view it together to use it as a critiquing aide for the weightlifting unit that I want to integrate it into. We could get creative with this by using Windows Movie maker and allowing my students some time to edit their footage and even put it to music. I have to be cautious though about how much stationary educational time we are spending versus kinesthetic which is my number one priority.
To further incorporate more creative lessons I have been utilizing the web and specifically physical education blogs. These offer great suggests as more and more teachers tap into 21st century learning. One in particular that has caught my eye is http://www.sparkpe.org/blog/. What do think? Am I getting closer to meeting my goals?
Joel Peterson


Laureate Education, Inc. (Executive Producer). (2009). Integrating Technology Across the Content Areas. Baltimore: Author.
www.iste.org

Tuesday, September 14, 2010

Looking at The National Educational Technology Standards

When looking at The National Educational Technology Standards, there are two performance indicators that I know I can improve upon in a physical education setting. To do this I will use Dr. Katherine Cennamo’s GAME plan (Laureate 2009).
G-Goals
A-Actions
M-Monitor
E-Evaluate

The first indicator I would improve in my classroom is 1. Facilitate and Inspire Student Learning and Creativity. This indicator is important to helping my students develop their 21st century skills and I do not do a good enough job of fostering this. The action I could take is to do more critical thinking physical activities that require group effort and interaction. Such as moving students from point A to point B while meeting certain criteria, or getting everyone over a rock climbing while using all the tools that I supply. These were activities that I did in college that I know would help my students. I could monitor my growth by charting how many times a semester my students are able to engage in these type of critical thinking activities to make sure I am incorporating them often. I can evaluate my growth through students’ feedback and suggestions.

The second indictor I would like to look at is 2. Design and Develop Digital-Age Learning Experiences and Assessments. My students love tying in technology and I have only begun to do this through use of blogs, etc. I would like to use flip video cameras to help students in my weightlifting class use better form when lifting weights. We could use these videos to critique each other and assess performance. I would monitor this by looking at the footage for productive participation. Lastly, I would evaluate the integration of this indicator into my classroom by using the web to see what else teachers in physical fitness are using flip videos for to see if I could integrate them more.

Resources:

Laureate Education, Inc. (Executive Producer). (2009). Integrating Technology Across the Content Areas. Baltimore: Author.

www.iste.org

Friday, August 20, 2010

Final Reflection

Looking back on my latest class towards earning my masters degree in integrating technology into my physical education classroom, I have gained knowledge about numerous items. Student’s today are facing digital literacy which consists of text, images, sound, music and various scripts. This comes in a different form to that of traditional literacy that I was accustomed to as a young child. Students can sometimes face textual vertigo with the overload of information that is available to them at any given time.
My job as a teacher in the 21st century is to help my students see that not everything in print is valid. For example, I learned in this class that Wikipedia, which is a wiki on any topic, should not be used for a resource when seeking factual information.
The lesson that I designed for this class will enable my students to use 21st century skills to conduct student centered learning. I need to transition from teacher centered activities in my physical education setting and work towards project based learning which is my goal toward personal professional development. I also want to take the initiative to use computers more to give my students the opportunity to use these skills not just in other subject areas but with unconventional P.E. also.
Laureate Education, Inc. (Executive Producer). 2009. Essential Questions in Inquiry Projects [Motion picture]. Supporting Information Literacy and Online Inquiry in the Classroom. Baltimore: Author.

Sunday, April 25, 2010

Reflection

My personal theory of learning is that all students can be successful in a physical education class with the proper stimuli and feedback. This personal theory of learning guides me throughout the instruction of my classroom, and allows me to view myself as a behaviorist because of the way I attempt to meet the individual needs of my students based on the various stimuli that are presented by me in a physical education setting. Successful learning in a physical education setting is directly correlated to visual learning plus positive and negative feedback from the instructor.
In my healthy living and conditioning class, I have recently discovered that students will give me a better workout if they are listening to their music of choice. This allows me to integrate technology into my classroom by letting students use their ipods and mp3 players as motivational tools. This also keeps them focused on the task at hand instead of becoming distracted and falling short of their goals. “A reward includes all positive, negative, or neutral reinforcement to a behavior” (Lever-Duffy, J. & McDonald, J. 2008). I truly believe that this positive and negative reinforcement in my classroom has helped my students to achieve healthy skills.
In the future I would like to enhance my classroom through the use of technology by incorporating Voice Thread and blogging. These are two tools I became more accustomed with throughout this course and saw the benefits of project based learning they would provide in my classroom. Students could interact on an intellectual level about course material, rather than just in a physical way often associated with P.E.
Two long terms goals I have for my students and myself simultaneously is to continue to assign academic work tied in with technology outside of class to make them more well rounded, and for me to stay current with the times in order to do this. Physical education does not have to end at the door with a rigorous activity, but can carry over into 21 century tools and intellectually based projects designed to help students think about their minds and bodies as a whole.

Lever-Duffy, J. & McDonald, J. (2008). Theoretical Foundations (Laureate Education, Inc.,
custom ed.). Boston, MA: Pearson Education, Inc.

Thursday, April 1, 2010

Wednesday, March 31, 2010

Connectivism and Social Learning in Practice

Exploring various instructional strategies is crucial in meeting the needs of all of my learners in my classroom. Through my coursework this week I found many ways to integrate cooperative learning as an instructional strategy that aligns with social learning theories. Likewise, tying in technology at the same time allows me to engage my students on a 21st learning level. “To be prepared for the fast-paced, virtual workplace that they will inherit, today’s students needs to be able to learn and produce cooperatively” (Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. 2007).

Students can do this specifically through a web tool known as Voice Thread. Voice Thread allows learners to conduct learning through creative projects. This tool enables them to upload images, add their voice, type text, create their own pictures and more. This can be incorporated in many areas of curriculum, to which I am currently creating my own Voice Thread that would be applicable in a physical education setting. (Laureate 2009)

Social learning does not have to be limited to the social interaction taking place between students in the physical presence of one another. Cooperative learning has taken a 21st century turn and I am excited by where it is going, and where we can take our students.

Laureate Education, Inc. (Producer). 2009. Spotlight on Technology.[Motion picture]. Bridging Learning Theory, Instruction, and Technology. Baltimore: Author

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, March 24, 2010

Constructivism in Practice
Constructivism is supported by the fact that “integrating technology into instruction tends to move classrooms from teacher-dominated environments to ones that are more student-centered.”(Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. 2007) Likewise, “project based learning is an instructional approach built upon authentic learning activities that engage student interests and motivation.” (Project Based Learning 2009) My goal as a high school physical education teacher is to accomplish both of these simultaneously.
At the beginning of each semester I begin my entry level PE classes with helping students gain confidence in their classmates and themselves because they may be meeting each other for the first time. I do this through physical activities such as trust falls, human knots and other problem solving activities. These procedures allow students time to get to know each other before they will begin competing in organized sports both with and against each other. My thoughts, since beginning this degree and learning more about principles of cognitive learning theory is that I could do this, but also take it one step further and incorporate technology. 21st century students such as mine would love to video these activities and turn it into a video clip. They enjoy youtube and podcasts and this would promote “students working together toward a common goal” which is what project based learning is. (Project Based Learning 2009)


(2009, March 21). Project Based Learning. Retrieved from http://pbl-online.org/About/whatisPBL.htm.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD

Sunday, March 21, 2010

Cognitivism in Practice

As a physical education teacher, I understand the adversities students face in various learning environments. This week I was introduced to several concepts that can enhance my students cognitive learning to process information and store for a long period of time. Note-taking should be designed to effectively aide in student learning. Although this is not something I have a great deal of practice with, I did value in creating a concept map for my students. Concept maps are great for taking an idea and breaking it down into several smaller ideas to organize and process information. I can do this on many different sport units, as well as individual competitions. "Concept maps are graphical tools for organizing and representing knowledge" (Novak 2008). Like the high school students that I now teach I see the significance of "learning how to learn" because for some it does not come naturally. These cognitive, 21st century tools would have greatly benefited me in my undergraduate studies had someone taken the time with me to teach me these skills.





Novak, J. D. & CaƱas, A. J. (2008). The theory underlying concept maps and how to construct and use them, Technical Report IHMC CmapTools 2006-01 Rev 01-2008. Retrieved from the Institute for Human and Machine Cognition Web site: http://cmap.ihmc.us/Publications/ResearchPapers/TheoryUnderlyingConceptMaps.pdf

Wednesday, March 10, 2010

How do instructional strategies correlate with behaviorist learning theories, especially when it comes to tying in technology?

Two strategies that I reviewed this week in my coursework for my master’s degree (Integrating Technology into the Classroom) are supported by principles of behaviorist learning theory. “According to behaviorists, the learner acquires behaviors , skills, and knowledge in response to the rewards , punishments, or withheld responses associated with them” (Lever-Duffy, J. & McDonald, J. 2008).

Reinforcing effort in student performance can be linked with technology as easily as using data collection tools in the classroom. “A powerful way to convince students that effort is truly tied to achievement is to show them data—not just data on themselves, but also combined data groups that they associate themselves with” (Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. 2007). Using online tools and electronic devices students can gage their own progress and see how effort effects achievement. This is something I can do in a physical education setting. Students who work out in the weight room and log their reps, along with their body mass can soon associate their workout efforts with the physical changes in their bodies.

Using homework and practice, is also another behaviorist approach that can affect learning. Web resources are one strategy that can be carried over into the classroom. At an early childhood setting students can use games in a tutorial setting to reinforce the learning that is taking place in their classrooms. This could be applied to my older physical education students by using technology applicable to them such as blogs, and podcasts. Students are accessorized with various electronic devices in the high school setting and could easily access information through these.

Lever-Duffy, J. & McDonald, J. (2008). Theoretical Foundations (Laureate Education, Inc., custom ed.). Boston, MA: Pearson Education, Inc.

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.